Media Window

{ width=30% }

Media Properties and Instancing

The Media Window allows duplicating media so multiple versions can be referenced with different properties without modifying the original source data. Selecting a media entry and clicking the Duplicate button creates an identical Media entry in the Media Window.

Modifiable properties include:

  • Start and Duration - Adjust the start time and duration to create sub-clips or loop segments.
  • Looping - Enables infinite looping of the media instance.
  • Visual - Blend Type - Defines how a visual image composites with other visuals:
    • Alpha - Blends based on the alpha channel (default).
    • Add - Adds the image values on top of the existing channel (used for rain/snow effects with a black background).
    • Multiply - Multiplies the image value with the underlying value.
    • Vignette - Blends using the inverted alpha value (used for vignette effects).
  • Audio - Gain - Adjusts the gain of the media.
  • Audio - Pan - Modifies panning between left and right channels.
  • Audio - Pitch - Alters pitch, useful for recomposing music (extreme adjustments may degrade sound quality).

Channel Effects

Channel Effects dynamically drive channels to create effects like flickering flames or magical energy ramp-ups.

To create an effect:

  1. Click the Add Effect button in the Media Toolbar.
  2. In the Property Editor, add multiple effects targeting specific channels (e.g., intensity, fade, pan).

Effect types:

  • Static - Specifies a fixed value for the channel.
  • Wave - Generates a sine wave effect.
  • Pulse - Creates a pulsing effect.
  • Cycle - Cycles between multiple values.

Common effect properties:

  • Frequency - Determines how often (in seconds) the effect repeats.
  • Offset - Defines the starting point within the effect when first triggered.
  • Randomize - Introduces randomness to the effect.
  • UniqueInstance - Assigns a unique starting offset and seed values per gizmo (useful for independent light flickers).

To assign an effect, drag it onto the Channel Window when a Gizmo is selected, onto the Gizmo itself, or as a Play Effect action in a cue.

Shader Effects

Shader Effects provide advanced visual effects that enhance video and images displayed on a Visual Gizmo.

For examples, visit: ShaderToy.

Shader Effects are a type of media file requiring hand-editing. Existing shader effects in Masque can be explored to understand how to:

  • Define controllable parameters
  • Write shader code that interacts with those parameters


Copyright © 2025 Masque Works, LLC.